description Cow Clicker Overview
Cow Clicker is a browser-based social game created by game designer and scholar Ian Bogost and released in 2010. Its central action is clicking a cow at set intervals, with additional cows and timed interactions providing the basic structure. Bogost designed the deliberately limited game as a satire of Facebook farming games and their repetitive social mechanics, but it also attracted genuine players, turning the work into an example of how critique and participation can overlap in social games.
help Cow Clicker FAQ
Who created Cow Clicker?
Cow Clicker was created by game designer and scholar Ian Bogost. It was released in 2010 as a browser-based social game.
How do you play Cow Clicker?
The central action is clicking a cow at set intervals. Additional cows and timed interactions extend that deliberately simple structure.
Is Cow Clicker meant to be a complex farming game?
No, its design is deliberately limited rather than a full farming simulation. The game focuses on repeated cow clicks, timed interactions, and the social-game structure around them.
What makes Cow Clicker notable as an incremental game?
Cow Clicker reduces social-game progression to a small number of repeated actions, especially clicking a cow at set intervals. Ian Bogost released it in 2010 as a commentary-oriented browser game built around that intentionally minimal design.
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