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Deathsmiles II - Game
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Deathsmiles II

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description Deathsmiles II Overview

Deathsmiles II is a horizontally scrolling shoot 'em up developed by Cave and set in the series' Gothic fantasy world. It follows the original Deathsmiles with new playable characters, stages, and enemy encounters while retaining side-scrolling movement and dense projectile patterns. It is suited to players who want an arcade shooter with character-based play, branching stage choices, and a dark fairy-tale setting.

help Deathsmiles II FAQ

Is Deathsmiles II a direct sequel to Deathsmiles?

Yes. Cave released Deathsmiles II for arcades in 2009, and its story takes place about one month after the original Deathsmiles. The setting remains the Gothic fantasy world of Gilverado. [Cave Xbox 360 release page](https://www.cave.co.jp/en/business/deathsmiles-ii-x%80%80xbox-360/)

Why is Deathsmiles II a horizontal bullet-hell shooter?

The stages scroll from side to side, and the player can fire left or right while managing dense projectile patterns. The series also uses bombs, lock-on attacks, and a familiar companion as part of its combat system.

What does Deathsmiles IIX add on Xbox 360?

Cave released Deathsmiles IIX for Xbox 360 on May 27, 2010. The port adds 2 playable characters to the 4 arcade characters and adds 2 stages, giving the home version 6 characters in total.

Why does Deathsmiles II look different from older Cave shooters?

It was Cave's first arcade game to use polygon graphics instead of its usual sprite-based presentation. The result keeps the Gothic world and bullet-hell structure while using a more three-dimensional visual style.

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