description Monday Night Combat Overview
Monday Night Combat turns class-based third-person shooting into a televised arena sport. Developed by Uber Entertainment, it first appeared on Xbox Live Arcade in 2010, with a Windows version following later. Its team matches combine direct gunplay with multiplayer online battle arena and tower-defense ideas. Each side protects its Moneyball while automated bots advance toward the opposing base, making control of the arena important alongside individual combat.
Players choose specialized Pros whose weapons and abilities support different battlefield roles. Defending the base and helping bots progress can matter more than pursuing an isolated opponent, so the game rewards attention to the team's wider position. Its sports-broadcast presentation gives the action a comic tone. The hybrid format suits players interested in a shooter with class cooperation and strategic objectives, rather than matches decided solely by eliminating enemy players.
help Monday Night Combat FAQ
What platforms was Monday Night Combat released on?
Monday Night Combat was developed by Uber Entertainment and first released on Xbox Live Arcade in 2010, followed by a Windows version on Steam. It launched as a digital download title on both platforms rather than at retail.
Is there a sequel to Monday Night Combat?
Yes, Uber Entertainment released Super Monday Night Combat in 2012 as a free-to-play PC sequel that deepened the MOBA elements, added new characters and maps, and introduced persistent progression. The game's player base eventually declined and the title was discontinued.
What are the main game modes in Monday Night Combat?
The competitive core is Crossfire, a 6-vs-6 mode where teams escort waves of bots toward the enemy Moneyball while fighting opposing players in a MOBA-style structure. The game also includes Blitz, a cooperative mode where players defend their base from escalating waves of AI-controlled enemies.
Who developed Monday Night Combat and what else did they make?
Monday Night Combat was developed by Uber Entertainment, a studio based in the Seattle area. Uber later developed the Kickstarter-funded real-time strategy game Planetary Annihilation and eventually restructured under the name Planetary Annihilation Inc.
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