description 80 Days Overview
80 Days is an interactive fiction game created by Inkle, initially launched in 2014 across multiple platforms including iOS, Android, Windows and macOS. The game utilizes a branching narrative structure where player decisions directly influence the unfolding story and progression. It was released with a focus on choice-driven gameplay.
info 80 Days Specifications
| Country | United Kingdom |
| Year | 2014 |
help 80 Days FAQ
How does 80 Days use Jules Verne's Around the World in Eighty Days?
Inkle's game reimagines Phileas Fogg's trip around the world with Passepartout as the player's viewpoint. It keeps the 80 day wager idea from Verne but adds alternate routes, steampunk cities, and branching story encounters.
Can you actually fail to make it around the world in 80 Days?
Yes. Time, money, luggage, and route choices can make the journey miss the deadline. The game tracks days continuously, so choosing a slow ship, a risky detour, or a costly delay can change the whole run.
Who made 80 Days?
80 Days was created by Inkle, the studio also known for Sorcery! and Heaven's Vault. Meg Jayanth wrote the game, and its interactive structure became one of the best-known examples of modern branching narrative design.
Is 80 Days replayable after one successful route?
Yes. The map has many routes across Europe, Asia, Africa, the Americas, and other regions, with different transport options and story events. A route through the Arctic or an airship-heavy path can feel very different from a train and steamer itinerary.
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