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Active Worlds - Virtual World
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Active Worlds

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description Active Worlds Overview

ActiveWorlds was an early massively multiplayer online virtual world launched in 1995, allowing users to create and share custom 3D environments and interact through voice and text chat within a persistent, user-generated universe.

help Active Worlds FAQ

When was Active Worlds launched?

ActiveWorlds was launched in 1995 as an early persistent online 3D world. Users could enter shared spaces that continued to exist after an individual user logged out.

What could users build in Active Worlds?

Users could create and share custom 3D environments inside the virtual world. The platform supported user-built spaces rather than limiting visitors to a fixed game map.

Did Active Worlds support voice chat?

ActiveWorlds supported both voice and text chat. That allowed visitors to communicate while exploring user-created environments.

How was Active Worlds different from Second Life?

Both platforms offered persistent user-created 3D worlds, but ActiveWorlds arrived in 1995, years before Second Life launched in 2003. ActiveWorlds is therefore associated with the earlier generation of social virtual-world platforms.

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