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Bally Fathom - Pinball Machine
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Bally Fathom

description Bally Fathom Overview

Underwater fantasy gives Bally's Fathom its identity, with mermaids and sea creatures surrounding a demanding solid-state pinball layout. Released in 1981, the machine was designed by Ward Pemberton, with artwork credited to Greg Freres and Kevin O'Connor. Three flippers and three pop bumpers share the playfield with several banks of drop targets, while multiball adds a further challenge to keeping the ball under control. Shots in the upper and lower parts of the playfield encourage players to learn how the layout connects rather than rely on a single repeated shot.

Electronic scoring and electronic sound accompany the physical action of the targets and bumpers. Built for arcade and amusement settings, Fathom also appeals to collectors interested in Bally's early electronic machines. Its aquatic artwork and target-focused play give it a recognizable character within that period of pinball.

help Bally Fathom FAQ

What starts multiball on Bally Fathom?

Fathom uses lock targets and ball locks to prepare its multiball sequence. During multiball, players pursue the playfield's jackpot-style scoring opportunities while managing four flippers across its two-level layout.

Why is Bally Fathom considered difficult to maintain?

A surviving machine may need work on its Bally solid-state electronics, drop targets, switches, displays, and mechanical assemblies. Its unusual lower playfield and multiple flippers also create more adjustment points than a simpler single-level game.

Who designed the artwork and playfield for Fathom?

Greg Kmiec designed the game, and Paul Faris created its underwater fantasy artwork. Bally released Fathom in 1981 during the early solid-state era.

What makes Fathom play differently from other early 1980s Bally machines?

Its four flippers and upper and lower playfield areas create shots at multiple heights instead of a conventional two-flipper layout. Drop-target banks, pop bumpers, locks, and multiball give it a denser ruleset than many earlier electromechanical games.

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