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Medieval Madness - Pinball Game
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Medieval Madness

description Medieval Madness Overview

A comic medieval fantasy gives Medieval Madness its setting, with players defending a kingdom by attacking castles and confronting trolls. Williams released the machine in 1997, with Brian Eddy responsible for its design. The castle is a physical centerpiece as well as a recurring objective: shots against its defenses turn a broad story premise into a clear sequence of actions, supported by animated scenes on the dot-matrix display. Progress involves more than repeating the central shot.

Other playfield routes build related goals and multiball opportunities, while the trolls introduce targets that demand attention during play. Humorous characters keep the tone light rather than historically serious. This balance of visible mechanical feedback and longer-term objectives suits players who enjoy knowing what they are working toward while gradually learning a table's wider rules.

help Medieval Madness FAQ

When was Medieval Madness released and who designed it?

Williams released Medieval Madness in 1997, with Brian Eddy as the primary designer. George Gomez also assisted with the complex mechanical castle feature.

How does the castle work in Medieval Madness?

Players shoot the castle to weaken its defenses and eventually destroy it, then continue the battle through the game’s kingdom-wide objectives. The interactive castle is one of the table’s defining mechanical toys.

What is Battle for the Kingdom in Medieval Madness?

Battle for the Kingdom is the game’s major overall objective, built around completing the table’s castle and madness features. The rules reward players for attacking castles, activating multiball modes, and progressing through the kingdom rather than repeating one simple shot.

Which pinball tables are natural companions to Medieval Madness?

Attack from Mars is the closest thematic and design companion because both came from the Williams and Bally design culture of the 1990s. Players also often compare Medieval Madness with later Chicago Gaming remakes because the remake preserves its core castle-centered play.

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