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Bigscreen Beyond - Headset
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Bigscreen Beyond

description Bigscreen Beyond Overview

A notably small and light design defines the original Bigscreen Beyond, a headset built for PC-based virtual reality. Micro-OLED displays and pancake lenses allow a compact optical system while supporting detailed imagery and deep blacks. Its personalized face cushion is a central part of the fit, and prescription lens inserts provide an option for users who need vision correction. Beyond relies on a compatible gaming PC and external SteamVR tracking equipment, so it fits most naturally into an established PC VR setup.

It suits enthusiasts interested in reducing the weight carried on the face during extended play or social VR sessions. The design trades the self-contained convenience of a standalone headset for a focused display-and-fit approach. Comfort and clarity still depend on individual fit and setup, and the optical system is not designed as a collection of interchangeable optics.

help Bigscreen Beyond FAQ

Does the Bigscreen Beyond work without a gaming PC?

No, the original Bigscreen Beyond is a tethered PC VR headset. It uses DisplayPort and SteamVR tracking, so it needs a capable Windows PC plus compatible base stations and controllers.

Why was the first Bigscreen Beyond so light?

The headset used micro-OLED displays, pancake optics, and a custom face cushion instead of a bulky standalone battery and processor. The original model was widely noted for weighing about 127 grams for the headset body.

Do you need Valve Index base stations for Bigscreen Beyond?

You need SteamVR lighthouse tracking hardware, such as Valve Index or HTC Vive base stations, plus compatible controllers. The headset-only price did not include those tracking accessories, so first-time PC VR buyers had to budget for more than the headset.

What changed with Bigscreen Beyond 2?

Bigscreen announced Beyond 2 in 2025 with improved optics, a lighter body, and manual IPD adjustment. That matters because the original Beyond used a factory-set IPD and a custom face scan, which made sharing the headset less practical.

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