description Depression Quest Overview
Depression Quest is a text-based interactive fiction work created by Zoe Quinn, Patrick Lindsey, and Isaac Schankler and first released online in 2013. Players make everyday choices while experiencing depression, with some response options visibly unavailable to represent actions that may seem possible but feel inaccessible to the protagonist. Built with Twine, it is intended to encourage understanding of depression through constrained decision-making rather than present the condition as a conventional challenge to defeat.
help Depression Quest FAQ
What is Depression Quest?
Depression Quest is a text-based interactive fiction game created by Zoe Quinn, Patrick Lindsey, and Isaac Schankler. It was first released online in 2013.
How does Depression Quest represent depression?
The player makes everyday choices while living through depression. Some response options are visibly unavailable, showing how depression can restrict a person's perceived choices.
Who created Depression Quest?
The credited creators are Zoe Quinn, Patrick Lindsey, and Isaac Schankler. Their work uses interactive fiction rather than graphics-heavy gameplay to present the experience.
When was Depression Quest released?
It was first released online in 2013. The game uses text and branching choices to portray ordinary decisions under the constraints of depression.
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