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Descent - FPS
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Descent

description Descent Overview

Descent was a 1995 first-person shooter developed for multiple platforms including MS-DOS and PlayStation. The game utilized true-3D graphics and popularized six degrees of freedom gameplay, placing players as mercenaries tasked with destroying extraterrestrial computer viruses within Solar System mines. Online modes supported both competitive deathmatches and cooperative missions against robotic opponents.

Sources: en.wikipedia.org

info Descent Specifications

help Descent FAQ

What made Descent different from Doom in 1995?

Descent used six degrees of freedom, so the player could move and rotate through mines in every direction instead of staying mostly floor-bound like Doom. Parallax Software built the game around true 3D spaces, which made orientation part of the challenge.

What is the actual mission in Descent?

The player pilots a Pyro-GX ship into Post Terran Mining Corporation facilities to destroy robots infected by an alien computer virus. Each mine ends with a reactor escape sequence, giving the game its signature panic after the objective is complete.

Which versions of Descent were released outside MS-DOS?

The original 1995 release was for MS-DOS, with later versions for platforms including Macintosh and PlayStation. The PlayStation port made the 6DOF shooter available to console players who never touched the DOS original.

What modern game is closest to classic Descent?

Overload from Revival Productions is the most direct spiritual successor because it was made by former Descent creators Mike Kulas and Matt Toschlog. It keeps the 6DOF tunnel combat idea while using modern controls and graphics.

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