description Echochrome Overview
Echochrome is a 2008 puzzle game for the PSP and PlayStation 3 featuring a rotating world designed by Oscar Reutersvärd. The gameplay utilizes an Object Locative Environment Coordinate System, creating illusions of perspective based on the player’s viewpoint. It draws inspiration from M.C. Escher's artwork, particularly “Relativity”.
Sources: en.wikipedia.org
info Echochrome Specifications
| Country | Japan |
| Year | 2008 |
help Echochrome FAQ
What platforms is Echochrome available on?
Echochrome was released in 2008 for both the PlayStation Portable (PSP) and the PlayStation 3 via the PlayStation Network. The PS3 version was later included in Sony's cloud streaming service offerings.
Who created the optical illusions that inspired Echochrome?
The game's perspective-based puzzles were inspired by the impossible objects of Swedish artist Oscar Reutersvärd, who is considered the father of impossible figures. The gameplay uses what Sony called an Object Locative Environment Coordinate System to render the visual paradoxes.
How does the gameplay in Echochrome work?
The player rotates the three-dimensional environment to change perspectives, allowing a walking mannequin to traverse paths that appear connected from certain angles but are physically separate. The core mechanic follows five laws of perspective, including the principle that if two paths appear connected from your viewpoint, they are connected.
Did Echochrome have any sequels?
Yes, a sequel called Echochrome II was released in 2010 for the PlayStation 3, utilizing the PlayStation Move motion controller to cast shadows that served as platforms for the character. The sequel shifted from perspective manipulation to a shadow-based puzzle mechanic.
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