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Elizabeth Magie - Inventor
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Elizabeth Magie

description Elizabeth Magie Overview

Elizabeth Magie (1866–1948) was an American game designer, writer, and Georgist political activist who patented The Landlord's Game in 1904. The board game was designed to demonstrate the economic principles of Henry George, illustrating how land monopolization enriches property owners at the expense of tenants. Its mechanics—a square board with properties, railroads, and a jail space—were later reflected in Monopoly, which Charles Darrow sold to Parker Brothers in 1935. Magie's role as the original creator was largely unrecognized until historical research in the 1970s brought it to light.

help Elizabeth Magie FAQ

Did Elizabeth Magie invent Monopoly?

Elizabeth Magie did not create the game branded as Monopoly, but she patented The Landlord's Game in 1904, which is widely recognized as its direct predecessor. Charles Darrow later adapted the concept and sold his version to Parker Brothers in 1935, which became the Monopoly known worldwide.

What was the political purpose behind Elizabeth Magie's Landlord's Game?

Magie designed The Landlord's Game to demonstrate the economic principles of Henry George, specifically Georgism, which argued that land monopolization enriches property owners at the expense of the broader public. The game was intended as an educational tool to illustrate the consequences of unchecked land speculation and rent-seeking.

Did Elizabeth Magie receive money when Parker Brothers bought Monopoly?

When Parker Brothers acquired Darrow's version of Monopoly in 1935, they also purchased Magie's patent for The Landlord's Game for reportedly around $500. Monopoly went on to become one of the best-selling board games in history, and Magie received no further royalties from its enormous commercial success.

What was Elizabeth Magie's second patent for The Landlord's Game?

Magie received a second patent in 1924 for a revised version of The Landlord's Game that included updated rules and mechanics. This revision came after the original 1904 patent and reflected her ongoing effort to promote Georgist economic ideas through the game.

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