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F.E.A.R. - FPS
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F.E.A.R.

description F.E.A.R. Overview

F.E.A.R. First Encounter Assault Recon is a first-person shooter released in 2005 and subsequent years for multiple platforms. The game features expansion packs, Extraction Point (2006) and Perseus Mandate (2007), developed by TimeGate Studios. Later releases like the Gold Edition and Platinum Collection bundled these expansions alongside the original title.

Sources: en.wikipedia.org

info F.E.A.R. Specifications

help F.E.A.R. FAQ

What does F.E.A.R. stand for in the game?

F.E.A.R. stands for First Encounter Assault Recon, the fictional special forces unit sent into the game's paranormal crisis. The 2005 PC original was developed by Monolith Productions.

Why is Alma Wade central to F.E.A.R.?

Alma is the game's ghostly horror figure and the key to the Project Origin backstory. Her appearances interrupt the military shooter pacing with psychological horror scenes.

What made F.E.A.R.'s combat famous?

The game is remembered for its slow-motion Reflex Time mechanic and aggressive enemy AI. Replica soldiers flank, suppress, and reposition in ways that made F.E.A.R. stand out among 2005 shooters.

Which expansions and sequels followed the first F.E.A.R.?

The main expansions were Extraction Point in 2006 and Perseus Mandate in 2007, both developed by TimeGate Studios. Monolith later made F.E.A.R. 2: Project Origin, and F.3.A.R. followed in 2011.

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