description Fighter Within Overview
Fighter Within is a fighting game developed by the Belgian studio Daoka and published by Ubisoft for Xbox One. Released on November 22, 2013, it was designed for the Xbox One Kinect sensor, which detects players' punches, kicks, blocks, counters, throws, and other full-body movements instead of relying on a conventional gamepad. It is aimed at players who want motion-controlled local combat and at people interested in Kinect-based game design. [Xbox](https://www.xbox.com/en-US/games/store/fighter-within/C0ZGJTXHK3P7)
help Fighter Within FAQ
What is Fighter Within?
Fighter Within is a motion-controlled fighting game developed by the Belgian studio Daoka and published by Ubisoft. It was made for Xbox One and designed around full-body movement.
What hardware does Fighter Within require?
The game was designed for the Xbox One Kinect sensor. Kinect tracks actions such as punches, kicks, blocks, counters, and throws.
When was Fighter Within released?
Fighter Within was released on November 22, 2013. That date matched the launch period of the Xbox One hardware.
How does combat work in Fighter Within?
Players use body movements to perform attacks and defensive actions, including punches, kicks, blocks, counters, and throws. The Kinect sensor interprets those movements and maps them to the on-screen fighter.
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