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MechCommander 2 - Mecha Game
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MechCommander 2

description MechCommander 2 Overview

MechCommander 2 is a 2001 real-time tactics game developed by FASA Studio and published by Microsoft for Windows. Set in the BattleTech universe, it places the player in command of customizable BattleMech units during missions involving combat, reconnaissance, salvage, and resource management. Unlike the turn-based tabletop game, battles unfold continuously from an overhead perspective. Microsoft later released portions of the game's source code in 2006 under a shared-source license.

help MechCommander 2 FAQ

What developer created MechCommander 2?

'MechCommander 2' was developed by FASA Studio and published by Microsoft for Windows. It was released in 2001 as a follow-up to the original 'MechCommander' game.

What genre of game is MechCommander 2?

It is a real-time tactics game, rather than a traditional real-time strategy game. Players do not build bases or harvest resources; instead, they manage and deploy pre-selected BattleMech units in combat missions.

What universe is MechCommander 2 set in?

The game is set in the expansive 'BattleTech' universe. Players take command of a mercenary unit fighting in a massive, futuristic war involving giant walking tanks called BattleMechs.

Can you customize your mechs in MechCommander 2?

Yes, customization is a core feature of the game. Players can salvage destroyed enemy mechs during missions and use the spoils to customize their own units with new weapons, armor, and equipment.

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