description Mordheim Overview
Published by Games Workshop in 1999, Mordheim sends small warbands into a ruined city in the Warhammer Fantasy world. A comet has devastated the city and scattered valuable wyrdstone through its remains, giving rival groups a reason to explore and fight. The skirmish format keeps attention on individual fighters, with ruined buildings and uneven routes making movement an important part of each encounter. A campaign carries the consequences of battles forward.
Survivors gain experience, while injuries can alter a fighter's future; earned resources support equipment purchases and recruitment. The result is a force that develops through both deliberate choices and unexpected setbacks. Mordheim suits players who enjoy customizing models and following an ongoing story, particularly when a memorable veteran or costly defeat matters as much as winning a single match.
help Mordheim FAQ
Which Warhammer factions are playable in the "Mordheim" tabletop game?
Players can build warbands from several classic Warhammer Fantasy factions, including the Human Mercenaries of the Empire, the Skaven, and the Cult of the Possessed. Each faction offers unique units and playstyles tailored to the skirmish format.
How does campaign progression work in Games Workshop's "Mordheim"?
The game features a persistent campaign system where your warriors gain experience, learn new skills, and acquire better equipment after each skirmish. However, they can also suffer permanent injuries or die, making every tactical decision incredibly tense.
What is the narrative setting and objective for warbands in "Mordheim"?
Set in the Warhammer Fantasy world, the game takes place in the ruins of Mordheim, the "City of the Damned," which was destroyed by a comet. Warbands venture into the ruins to scavenge precious shards of wyrdstone, a valuable and chaotic magical meteorite.
Was there ever a video game adaptation of the "Mordheim" tabletop rules?
Yes, a turn-based tactical video game adaptation titled "Mordheim: City of the Damned" was developed by Rogue Factor and released in 2015. It faithfully translated the tabletop's grim atmosphere and complex injury mechanics into a digital format.
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