description Total Annihilation: The Core Contingency Overview
Total Annihilation: The Core Contingency is a 1998 real-time strategy expansion pack developed by Cavedog Entertainment for the original game. The expansion significantly expands the game's roster by introducing over 50 new units for both the Arm and Core factions, including water-based vehicles and aircraft. It also adds a new single-player campaign for the Core faction and includes a large collection of new multiplayer maps and terrain types. Additionally, it introduces the Krogoth, a massive, expensive Core experimental K-bot unit designed for late-game dominance.
help Total Annihilation: The Core Contingency FAQ
What does The Core Contingency add to Total Annihilation?
Released in 1998 by Cavedog Entertainment, this expansion pack adds over 50 new units for both the Arm and Core factions. It also introduces new water-based maps and a completely new campaign following the war on an aquatic world.
Do you need the original Total Annihilation to play The Core Contingency?
Yes, 'The Core Contingency' is an expansion pack, meaning it requires the base game 'Total Annihilation' to run. The base game, released in 1997, is necessary to access the core engine.
What are the most powerful units added in The Core Contingency?
The expansion introduces several game-changing units, such as the Core Krogoth, a massive experimental Kbot. It also adds the Pelican, an amphibious unit for the Arm faction that became highly popular in multiplayer matches.
Who developed Total Annihilation: The Core Contingency?
The expansion was developed by Cavedog Entertainment, the same studio behind the original game. It was designed to drastically expand the scale of the real-time strategy conflicts pioneered by game designer Chris Taylor.
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