description Mü & Mehr Overview
Mü & Mehr is a German trick-taking card game designed by Doris Matthäus and Frank Nestel, first published in 1995 by Amigo Spiele. The game's defining feature is its bidding and negotiation phase, in which players form partnerships and determine trump suits through a competitive auction process before the trick-taking play begins. The package includes multiple game variants—'Mehr' meaning 'more'—with Mü as the primary game, and it supports three to six players. Mü is recognized among hobbyist card game enthusiasts for its innovative partnership-selection mechanics within the trick-taking genre.
help Mü & Mehr FAQ
How does the bidding system work in Mü & Mehr?
Mü & Mehr features a competitive bidding and negotiation phase where players form partnerships and determine trump suits through a complex auction. The highest bidder becomes the 'chief' who selects their partner and trump suits—uniquely, the game uses two different trump suits. Designed by Doris Matthäus and Frank Nestel, the game was first published in 1995 by Amigo Spiele.
How many players is Mü & Mehr designed for?
Mü & Mehr is designed for 3-6 players and uses a specialized deck with cards in five suits numbered 0-9. The partnership mechanics work best with 5-6 players, creating dynamic team configurations that change each hand. The game was first published in 1995 by Amigo Spiele and remains highly regarded among trick-taking enthusiasts.
Is Mü & Mehr still in print?
Mü & Mehr has been reprinted multiple times since its original 1995 publication by Amigo Spiele. The game's reputation as one of the best trick-taking card games has kept demand steady. Availability varies by region, but it can typically be found through hobby game retailers specializing in European card games.
What makes Mü & Mehr different from other trick-taking games?
Mü & Mehr distinguishes itself through its unique two-trump system and complex bidding phase where players negotiate partnerships rather than having fixed teams. Designed by Doris Matthäus and Frank Nestel, the game creates shifting alliances and strategic depth unusual in trick-taking card games. First published in 1995 by Amigo Spiele, it's considered a classic of the genre.
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