description Nap (Five-Card Napoleon) Overview
Nap, also called Five-Card Napoleon, is a British trick-taking game in which each player receives five cards and bids for the right to become the declarer. The highest bidder normally chooses the trump suit and attempts to win the announced number of tricks while the other players oppose that contract collectively. Its compact deals, escalating bids, and one-against-many structure make it suitable for groups seeking a traditional card game with rapid rounds.
help Nap (Five-Card Napoleon) FAQ
How many cards does each player receive in Nap?
Each player receives five cards, usually from a standard 52-card pack. The game is best suited to at least three players because the highest bidder plays against all of the other players. [Pagat Nap rules](https://www.pagat.com/trumps/nap.html)
What does the highest bidder have to do in Five-Card Napoleon?
The bidder announces a number of tricks, normally three, four, or five, and must win at least that many. A bid of Nap or Five means winning all five tricks, which is the defining high-risk contract. [Pagat Nap rules](https://www.pagat.com/trumps/nap.html)
How are trumps and tricks determined in Nap?
The highest bidder leads the first trick and the hand's trump suit is named or established according to the local rules. Players must follow the led suit when possible, while the highest trump wins a trick if any trump is played. [Pagat Nap rules](https://www.pagat.com/trumps/nap.html)
Where did Nap originate, and what are Wellington and Misere?
The earliest published rules for the British game appeared in H.E. Heather's October 1875 description. Wellington is a higher-value bid for all five tricks, while Misere is a variant contract to lose every trick rather than win them. [Pagat Nap history](https://www.pagat.com/trumps/nap.html)
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