description Pressman Mastermind Overview
Pressman Mastermind is a two-player code-breaking board game in which one player creates a hidden sequence of colored pegs and the other attempts to identify it. After each guess, the code maker provides positional feedback using black and white markers, indicating exact matches and correct colors in different positions. Pressman published United States editions of the game, which was invented by Mordecai Meirowitz and introduced commercially in 1970.
help Pressman Mastermind FAQ
How does Pressman Mastermind use black and white feedback?
A black marker means a guessed peg has the correct color in the correct position. A white marker means the color appears in the hidden code but is in the wrong position.
How many positions are in the classic Mastermind code?
The classic version uses a hidden sequence of four colored pegs. The codebreaker tests guesses row by row while using the feedback to eliminate possibilities.
Can the same color be used more than once in Mastermind?
That depends on the edition and the rules selected before play. Players should check whether duplicate colors are allowed, because that changes the number of possible four-peg codes.
What roles do the two players have in Pressman Mastermind?
One player creates the hidden code and the other tries to break it. After each guess, the code maker gives positional feedback without revealing which individual peg earned each marker.
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