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Indonesia - Business Simulation
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Indonesia

description Indonesia Overview

Indonesia is a complex economic board game designed by Jeroen Doumen and Joris Wiersinga, published by Splotter Spellen in 1999. In the game, players establish shipping and production companies across the Indonesian archipelago, aiming to deliver goods and generate revenue. The core mechanics involve corporate mergers and acquisitions, where smaller companies inevitably combine into massive monopolies. It is targeted at dedicated tabletop hobbyists who enjoy long, highly strategic business simulations.

insights Ranking position

Indonesia ranks #4 of 314 in the Business Simulation ranking, behind Age of Steam, ahead of Capitalism Plus.

help Indonesia FAQ

Who published the *Indonesia* board game?

The complex economic board game *Indonesia* was published by the Dutch publisher Splotter Spellen in 1999. It was designed by Jeroen Doumen and Joris Wiersinga, who are known for creating deep, strategic board games. Splotter Spellen is highly regarded in the hobby for their limited but heavy print runs.

How do you play the board game *Indonesia*?

In *Indonesia*, players establish shipping and production companies across the Indonesian archipelago, aiming to deliver goods and generate revenue. The game features a highly interactive economic engine where companies can merge, and players buy shares in each other's businesses. The goal is to accumulate the most wealth by the end of the game's finite rounds.

Does the *Indonesia* board game involve mergers?

Yes, company mergers are a central mechanic in the *Indonesia* board game. Players can initiate a merger between two companies if they hold shares in both, combining their assets and shipping networks. This creates a dynamic and highly cutthroat market reminiscent of classic tabletop train games.

How long does a game of *Indonesia* take to play?

A full game of *Indonesia* typically takes between 3 to 4 hours to complete, depending on player count and analysis paralysis. The game is designed for 2 to 4 players and features a steep learning curve. Its long runtime reflects the depth of its economic simulation mechanics.

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