description Sid Meier's SimGolf Overview
Sid Meier's SimGolf is a 2002 video game created by Firaxis and published by Electronic Arts. The title features course design alongside gameplay with the character Gary Golf, displayed in a dimetric view. It was originally designed to run on systems with modest specifications at an 800x600 resolution.
Sources: en.wikipedia.org
info Sid Meier's SimGolf Specifications
| Country | United States |
| Year | 2002 |
help Sid Meier's SimGolf FAQ
Do you actually play golf in Sid Meier's SimGolf or only design courses?
You do both: the game lets you lay out holes and facilities, then follow golfers as they play the resulting course. You can also control your professional golfer in tournaments using a shot system based partly on the course and character statistics.
What makes golfers happy in Sid Meier's SimGolf?
Golfers develop stories and react to features such as successful shots, scenery, food, congestion, and course difficulty. A beautiful hole can still perform poorly if paths, queues, or unfair hazards frustrate visitors.
Who developed Sid Meier's SimGolf?
Firaxis Games developed it with Sid Meier, and Electronic Arts published it for Windows in 2002. It should not be confused with Maxis's earlier SimGolf from the 1990s.
Is Sid Meier's SimGolf available on Steam or modern consoles?
It was released for Windows and has not received an official modern console port or standard Steam reissue. Running an original copy on a current PC may require compatibility adjustments because the game was designed for early-2000s Windows systems.
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