description Skewb Overview
Invented by Tony Durham and popularized by Uwe Mèffert in 1982, the Skewb is a mechanical combination puzzle. Unlike the traditional Rubik's Cube, which rotates along its face planes, the Skewb is distinguished as a corner-turning puzzle that operates around its eight vertices. Despite its cubic appearance, its internal mechanism functions across four diagonal axes. It is popular among puzzle enthusiasts and is an official event in World Cube Association speedcubing competitions.
help Skewb FAQ
How many pieces does a Skewb puzzle have?
A standard Skewb puzzle consists of 14 movable pieces, which includes 8 corners and 6 square center pieces. Despite having fewer pieces than a traditional Rubik's Cube, the corner-turning mechanics make it a uniquely complex mathematical puzzle.
Who invented the Skewb puzzle?
The Skewb was invented by the English puzzle designer Tony Durham in the early 1980s. It was later popularized by Uwe Mèffert, a renowned puzzle manufacturer, who introduced it to the global market in 1982 under the name Pyraminx Cube.
How do the mechanics of a Skewb differ from a Rubik's Cube?
Unlike the traditional Rubik's Cube, which rotates entirely along its face planes, the Skewb is a corner-turning puzzle that operates around its eight vertices. When you twist one of the corner pieces, it forces the surrounding edges and adjacent corners to shift diagonally.
What is the world record for solving a Skewb?
World Cube Association regulations officially recognize the Skewb as a competitive speedcubing event. Top speedcubers use advanced methods like the Sarah's Intermediate algorithms, allowing them to routinely solve the puzzle in under 5 seconds.
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