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Thief: The Dark Project - FPS
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Thief: The Dark Project

description Thief: The Dark Project Overview

Thief: The Dark Project is a 1998 stealth game created by Looking Glass Studios and released by Eidos Interactive. Garrett, a trained thief within a secret society, undertakes robberies linked to a larger plot involving preventing a dangerous force’s release in the fantasy City. His actions lead him into a complex struggle against immense power.

Sources: en.wikipedia.org

info Thief: The Dark Project Specifications

help Thief: The Dark Project FAQ

Who developed Thief: The Dark Project?

Thief: The Dark Project was developed by Looking Glass Studios and published by Eidos Interactive in 1998. Looking Glass was also responsible for the System Shock series and is widely regarded as a pioneer of immersive sim game design.

Who is the protagonist of Thief: The Dark Project?

The player controls Garrett, a cynical master thief trained by a secretive organization called the Keepers. Garrett operates in a dark fantasy metropolis known only as the City, taking on robberies that entangle him in a plot to prevent a dangerous force from being unleashed.

What game engine did Thief: The Dark Project use?

Thief was built on the Dark Engine, developed in-house by Looking Glass Studios specifically to support its advanced sound propagation and light-based stealth systems. The Dark Engine was also used for System Shock 2 and the sequel Thief II: The Metal Age.

How does Thief's stealth system work?

A light gem on the HUD indicates how visible Garrett is to enemies, ranging from fully concealed in darkness to fully exposed in light. The game also models sound propagation through the environment, meaning different floor surfaces like carpet, tile, and metal produce different noise levels when walked across.

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