description We Love Katamari Overview
We Love Katamari is a 2005 PlayStation 2 game where the Prince uses a katamari to gather diverse objects—from small items to large structures—as directed by his father, the King of All Cosmos. The gameplay involves rolling the katamari and collecting increasingly bigger items to create stars. It serves as both a sequel and prequel to Katamari Damacy.
info We Love Katamari Specifications
| Country | Japan |
| Year | 2005 |
help We Love Katamari FAQ
How is We Love Katamari different from Katamari Damacy?
We Love Katamari keeps the rolling and growing mechanic from Katamari Damacy but frames levels around requests from fans of the King of All Cosmos. The PlayStation 2 sequel also adds more varied objectives and cooperative play.
What is the main objective in We Love Katamari?
The Prince rolls a sticky katamari over objects that are smaller than it, making it grow until it can collect larger things. Missions can ask for size, speed, heat, or specific categories rather than only one standard goal.
Who directed We Love Katamari?
Keita Takahashi directed We Love Katamari, following his work on the original Katamari Damacy. The sequel kept the surreal tone, bright object-filled stages, and music-driven style associated with Namco's series.
Is We Love Katamari available outside the original PS2 release?
Yes. A modern remaster titled We Love Katamari REROLL+ Royal Reverie brought the game to newer platforms including Nintendo Switch, PlayStation, Xbox, and PC. The remaster adds extra Royal Reverie challenges focused on the young King.
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