description Zamzee Overview
Zamzee was a HopeLab activity meter and online game introduced in 2011 to encourage physical activity among children and adolescents. A small wearable accelerometer recorded movement, and the associated website converted activity into feedback, points, virtual rewards, and other incentives that shaped the player's experience. The system was designed for young users, including middle-school-aged children, and was studied as a game-based intervention for increasing moderate-to-vigorous physical activity.
help Zamzee FAQ
What was Zamzee designed to do?
Zamzee was a HopeLab activity meter and online game designed to encourage physical activity. It targeted children and adolescents.
How did the Zamzee device measure movement?
A small wearable accelerometer recorded the user’s movement. The associated online service then turned that activity into game feedback.
What rewards did Zamzee give players?
The website converted recorded activity into feedback, points, virtual rewards, and other game responses. This connected real-world movement with an online game system.
When was Zamzee introduced?
Zamzee was introduced in 2011. It combined a wearable activity meter with HopeLab’s online-game approach to encourage exercise.
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