description Assassin's Quest Overview
Assassin's Quest is the third and final novel in Robin Hobb's Farseer Trilogy, published in 1997. It concludes the story of FitzChivalry Farseer, the royal bastard trained as an assassin, as he undertakes a journey to find the vanished King Verity in the Mountain Kingdom. The novel resolves the central conflicts of the trilogy, including the threat of the Red-Ship Raiders and the political struggles within the Six Duchies, and expands the narrative into regions and magical elements introduced earlier in the series.
insights Ranking position
Assassin's Quest ranks #59 of 171 in the High Fantasy ranking, behind House of Chains, ahead of The Dragon Reborn.
help Assassin's Quest FAQ
Is Assassin's Quest the final book in the Farseer Trilogy?
Yes, it is the third and final novel in Robin Hobb's acclaimed Farseer Trilogy, published in 1997. It wraps up the core storyline of FitzChivalry Farseer that began in the first book, Assassin's Apprentice.
What is FitzChivalry's main goal in Assassin's Quest?
After surviving torture, Fitz is determined to find the vanished King Verity, who has gone to the Mountain Kingdom to seek the legendary Elderlings. Fitz hopes Verity is the only one who can save the Six Duchies from the devastating Red Ship Raider attacks.
What magical abilities does Fitz use in Assassin's Quest?
Fitz relies heavily on the Wit, his beast-magic bond, which allows him to communicate telepathically with animals like his wolf companion, Nighteyes. He also struggles to master the Skill, a telepathic and coercive royal magic he is still learning to control.
Does Robin Hobb continue Fitz's story after this book?
While this concludes the initial Farseer Trilogy, Robin Hobb later resumed FitzChivalry's story in the Tawny Man trilogy. Assassin's Quest serves as a transition point, setting up the magical elements and his future journey in the Realm of the Elderlings.
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