description Llamatron: 2112 Overview
Llamatron: 2112 is a multidirectional arena shooter created by British game designer Jeff Minter and released by Llamasoft in 1991 for the Atari ST and Amiga. Its basic design draws from Robotron: 2084, placing the player in crowded stages filled with enemies and creatures to rescue while allowing movement and firing in separate directions. The game uses Minter's recurring animal imagery, including a player-controlled llama, and was distributed as shareware.
help Llamatron: 2112 FAQ
Who created Llamatron: 2112?
Llamatron: 2112 was created by British game designer Jeff Minter and released by his company Llamasoft in 1991. Minter is famous for his idiosyncratic games featuring llamas, camels, and other animals, and his long career in independent game development.
What platforms was Llamatron: 2112 released on?
Llamatron: 2112 was originally released for the Atari ST and Commodore Amiga in 1991. It was later ported to additional platforms, making it one of the more widely distributed Llamasoft titles of the early 1990s.
Is Llamatron based on Robotron: 2084?
Yes, Llamatron's core design is directly inspired by Eugene Jarvis's arcade classic Robotron: 2084. Like Robotron, it uses twin-stick shooting mechanics in crowded, single-screen arenas where the player must rescue creatures while fighting off waves of enemies.
What are the gameplay mechanics of Llamatron: 2112?
The player controls a llama (or other selectable characters) in single-screen arena stages, firing in eight directions to destroy enemies while collecting power-ups and rescuing animals. Later levels feature intense bullet patterns and boss encounters characteristic of Jeff Minter's challenging design style.
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