description Anomia Overview
Anomia is a fast-paced card game designed by Andrew Innes in which players reveal cards bearing categories and abstract symbols. When the symbols on two visible cards match, the corresponding players face off by naming an example from the category printed on the opponent's card; the faster valid response wins that card. Cascading matches can follow as cards are removed, so the game emphasizes quick recall, attention, and verbal responses in a party setting.
help Anomia FAQ
How do you play Anomia?
Players reveal cards onto their personal play piles, and matching symbols trigger an immediate face-off. Each player must name a valid example from the category on the other player's card, and the first correct response wins the clash. [Anomia rules](https://peterwocken.com/rulebooks/anomia-rules-press-v3-normal.pdf)
What do wild cards do in Anomia?
In the standard rules, a wild card displays two symbols instead of one. It can match either symbol and may create an extra face-off among cards already visible on the table. [Anomia rules](https://peterwocken.com/rulebooks/anomia-rules-press-v3-normal.pdf)
Who designed Anomia, and when was it first published?
Andrew Innes designed Anomia, and Anomia Press first published it in 2009. The game grew from an earlier prototype that Innes play-tested over several years. [Anomia](https://en.wikipedia.org/wiki/Anomia_%28game%29)
Does Anomia require specialist trivia knowledge?
No, it is mainly a speed and recall game rather than a fixed-question trivia game. You only need to produce an example that fits the category, such as a color, animal, or movie title, before your opponent does.
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