description Mefferts Skewb Overview
Corner turns give Meffert's Skewb a different feel from a conventional face-turning cube. Invented by Tony Durham and commercialized by Uwe Meffert, it rotates around four diagonal axes passing through opposite corners. A single twist moves corner pieces and face-center pieces together, rearranging several visible faces at once. The familiar cube shape therefore hides a movement system that requires its own approach to solving.
The aim is to restore the color arrangement while understanding how these linked movements affect pieces elsewhere on the puzzle. Face centers are active parts of the solve rather than fixed reference points, which makes tracking their positions important. It suits mechanical-puzzle enthusiasts interested in spatial planning and those exploring twisty puzzles beyond the standard cube. Its distinction comes from the corner-based geometry and the close interaction between centers and corners.
help Mefferts Skewb FAQ
How does Meffert's Skewb turn?
The Skewb rotates around four diagonal axes passing through opposite corners. This differs from a conventional cube, whose turns are organized around the centers of its faces.
Who invented the Skewb?
The puzzle was invented by Tony Durham and commercialized by Uwe Meffert. Meffert's version is recognized for its corner-turning mechanism and compact cube form.
What moves when you turn a Meffert's Skewb?
Each diagonal turn rearranges pieces around a corner rather than rotating one entire face in the usual cube manner. The result is a combination puzzle that changes both corner and center relationships.
Is Meffert's Skewb the same type of puzzle as a Rubik's Cube?
Both are twisty combination puzzles, but their mechanisms are different. A Rubik's Cube turns through face-centered layers, while the Skewb uses diagonal corner axes.
explore Explore More
Reviews & Comments
Write a Review
Be the first to review
Share your thoughts with the community and help others make better decisions.