description September 12th Overview
September 12th: A Toy World is a 2003 political newsgame created by Uruguayan game designer and theorist Gonzalo Frasca. It presents a simplified scene in which the player can target apparent terrorists, but civilian deaths create mourners who may become terrorists, illustrating the game's argument that military violence can reproduce the conditions it seeks to eliminate. The browser game is used in discussions of political games, media criticism, and the War on Terror.
help September 12th FAQ
What is the main mechanic in September 12th: A Toy World?
The player controls a simplified airstrike scene and can target figures identified as terrorists. When civilians are killed, mourners appear and some may become terrorists, turning the mechanic into a demonstration of escalating violence.
Who created September 12th: A Toy World?
The game was created in 2003 by Uruguayan game designer and theorist Gonzalo Frasca. It is commonly discussed as a political newsgame and serious game about the War on Terror.
What political event does September 12th address?
The game responds to the aftermath of the September 11, 2001 attacks and the political logic of military retaliation. Its toy-like presentation is deliberately simple so the player notices the consequences produced by the rules.
Is there a conventional way to win September 12th?
The design does not reward the player with a normal campaign victory or a score-driven military objective. Its central lesson is that bombing the scene cannot solve the underlying problem because civilian casualties create more hostility.
explore Explore More
Similar to September 12th
See all arrow_forwardReviews & Comments
Write a Review
Be the first to review
Share your thoughts with the community and help others make better decisions.