description Conquest: The Last Argument of Kings Overview
Conquest: The Last Argument of Kings is a mass fantasy battle miniatures game published by Para Bellum Games. It distinguishes itself from other rank-and-file wargames through a distinctive command and control system that utilizes alternating activations driven by playing cards from a faction-specific deck. Players maneuver large regiments of detailed 32mm-scale miniatures across the tabletop, utilizing unique faction rules established within the game's original fantasy setting of Eä.
help Conquest: The Last Argument of Kings FAQ
How does Conquest: The Last Argument of Kings handle unit activation?
Conquest uses alternating activations driven by playing cards, so command decisions are shaped by the order in which units become available. This creates a different rhythm from games where one player moves an entire army before the opponent responds.
What scale of battle is Conquest: The Last Argument of Kings designed for?
It is a mass fantasy battle game built around rank-and-file formations rather than only a few individual models. Para Bellum Games designed the system to support large battlefield formations while retaining turn-by-turn tactical choices.
What is distinctive about Conquest's command and control system?
The combination of unit cards and alternating activations makes timing part of the strategy. A commander must decide how to use the units available now while anticipating what the opponent may activate next.
Who publishes Conquest: The Last Argument of Kings?
The game is published by Para Bellum Games. It is a fantasy miniatures system focused on organized armies, ranked units, and battlefield command decisions.
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