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Cryptid - Puzzle Game
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Cryptid

description Cryptid Overview

Cryptid is a competitive deduction board game designed by Hal Duncan and Ruth Veevers, published in 2018 by Osprey Games. Played on a modular hexagonal map, the game centers on locating a hidden creature. To maintain balance, the game utilizes a logic engine that provides every player with one unique piece of geographical information regarding the cryptid's location. Players take turns searching designated hexes and asking questions to deduce and combine their clues, aiming to be the first to pinpoint the creature's exact habitat.

help Cryptid FAQ

How many players does the Cryptid board game support?

Cryptid is designed for 3 to 5 players, with each player receiving a unique clue about the creature's location on the modular hexagonal map. The game does not include a 2-player variant, as the deduction mechanic relies on the interaction of multiple distinct clues distributed among participants.

How does the deduction system in Cryptid work mechanically?

Each player holds one secret clue that narrows down the creature's location, and no single player has enough information to solve the puzzle alone. On your turn, you either search a hex to ask other players if the creature could be there, or you question another player about a specific hex, and they must truthfully respond based on their clue.

How long does a typical game of Cryptid take to play?

A game of Cryptid typically takes around 30 to 50 minutes depending on player count and experience. The rules are relatively lightweight compared to heavy deduction games, but the logic puzzles generated by the clue combinations can require careful analysis before someone is ready to make an accusation.

Is Cryptid cooperative or competitive, and what happens if you guess wrong?

Cryptid is a competitive deduction game published by Osprey Games in 2018, where the first player to correctly identify the creature's hex wins. If a player searches a hex and it does not match every player's clue, the active player places a negative marker there, and the turn passes—there is no elimination for wrong searches, but you lose your turn.

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