description Floatpoint Overview
Floatpoint is a 2006 parser-based interactive fiction game by Emily Short, written in Inform. The player takes the role of a diplomat sent to a colony to decide whether its human settlers and a nearby alien civilization should be relocated. It won first place in the 2006 IF Competition. The game uses a conversation menu system for dialogue and is notable for its branching political outcomes and alien contact themes.
help Floatpoint FAQ
Who wrote the interactive fiction game Floatpoint?
Floatpoint was written by Emily Short using the Inform programming language and released in 2006. It is widely considered one of the landmark interactive fiction games of its era.
What is the main objective in Floatpoint?
The player assumes the role of an ambassador sent to a distant colony to negotiate the relocation of the human settlers. You must uncover the truth about the planet's ecosystem and decide the fate of both the colonists and a nearby alien civilization.
Did Floatpoint win any awards?
Yes, Floatpoint won first place in the 2006 Interactive Fiction Competition. It was praised for its complex, morally gray political themes and its highly sophisticated conversation system.
How does the conversation system work in Floatpoint?
Instead of traditional ask/tell commands, the game relies on an advanced menu-driven dialogue system that changes based on your relationship with the characters. Your diplomatic choices and tone directly influence the complex political outcome of the story.
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