description Voodoo Castle Overview
"Voodoo Castle" is a 1979 text adventure game designed by Scott Adams and published by Adventure International. As the fourth game in Adams' Adventure series, it continues the tradition of parser-based interactive fiction where players input text commands to navigate and solve puzzles. The game's plot centers on the player's efforts to break a voodoo curse placed on the sleeping Count Cristo. "Voodoo Castle" was initially released for home computers of the era, including the Apple II, TRS-80, and Commodore PET, using Adams' proprietary game engine.
help Voodoo Castle FAQ
When was Voodoo Castle released?
Voodoo Castle was released in 1979. It was the fourth game in Scott Adams's Adventure series and was published by Adventure International.
Who designed Voodoo Castle?
Scott Adams designed the game in collaboration with his wife, Alexis Adams, who wrote the game's text. Adventure International published it as part of the early home-computer interactive-fiction market.
How do you play Voodoo Castle?
It is a parser-based text adventure in which the player types commands to move, inspect locations, collect objects, and solve puzzles. The game was released for systems including the Apple II, Atari 8-bit computers, VIC-20, Commodore 64, and TRS-80.
Where does Voodoo Castle fit in the Scott Adams Adventure series?
It is Adventure number 4, following Secret Mission and preceding The Count. Like the other early Scott Adams adventures, it emphasizes typed instructions and object-based puzzle solving instead of graphical controls.
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