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Hack’EM is an open source roguelike game inspired by NetHack and Slash’EM. It provides a traditional dungeon crawling experience with enhanced features and greater challenge. The project is notable for its active community development and adherence to the classic roguelike genre. Hack’EM is suitable...
UnNetHack is a free, open-source variant of the traditional roguelike NetHack, initiated by Patric Mueller and developed with community contributions. It retains NetHack's turn-based dungeon exploration, character roles, permadeath, and dense system interactions while introducing new content, balanc...
Pathos: Nethack Codex is a free, open-source roguelike game developed by Callan Hodgskin that adapts the traditional NetHack experience for modern platforms. It is specifically designed to translate complex keyboard-driven dungeon exploration into an accessible interface optimized for mobile touchsc...
xNetHack is a variant of the traditional turn-based roguelike game NetHack, developed by a community member known as aosdict. Based on the NetHack 5.0 codebase, the project aims to refine the original gameplay experience rather than expand it with complex new mechanics. The variant is distinguished...
Slash'EM (Super Lots of Added Stuff Hack - Extended Magic) is a variant of the roguelike game NetHack, initiated by Warren Cheung in 1997. Building upon NetHack's foundation, Slash'EM introduced numerous additions including new character classes like the Necromancer and Flame Mage, additional monste...
EvilHack is a difficult variant of the classic roguelike game NetHack, built upon the game's 3.6.2 source code. First developed by Keith Simpson in 2018, the project introduces new player roles, additional monster types, and expanded dungeon branches to increase the base difficulty. It incorporates...
dNetHack is a variant of the classic roguelike game NetHack, developed by ChrisANG. It significantly expands upon the original game by introducing additional character roles, new artifacts, and entirely new dungeon branches. The modification is notable for incorporating deep, lore-heavy systems that...
WazHack is a turn-based roguelike dungeon crawler developed by Warwick Allison and officially released in 2012. The game is distinguished by its 3D side-scrolling presentation, which adapts the deep, complex mechanics of traditional roguelikes like NetHack into a platformer-style perspective. Player...
GnollHack is a traditional turn-based roguelike game developed by Sound Mind Games, functioning as a variant of the classic 1987 dungeon crawler NetHack. The game modernizes the classic formula by introducing highly detailed combat mechanics, an expanded selection of playable races and roles, and na...
FIQHack is a variant of the traditional roguelike game NetHack, built upon the NetHack 4 codebase. It was developed to introduce significant balance adjustments, interface improvements, and an overhauled monster artificial intelligence system that makes enemies more challenging and reactive. The var...
NetHack Fourk is a variant of the open-source roguelike game NetHack 4, designed to serve as a more flexible and modular base for future development. It preserves the highly challenging, turn-based dungeon-crawling gameplay of traditional NetHack while introducing experimental, carefully balanced ch...
SporkHack is a variant of the traditional roguelike game NetHack, developed by Derek Ray based on the 3.4.3 source code. The variant was designed specifically to address balance issues by closing gameplay loopholes, adjusting monster difficulty, and refining the difficulty curve. It also incorporate...
GruntHack is a variant of the traditional roguelike game NetHack, constructed from numerous third-party patches to expand the base experience. The project's 0.1.x version line began in 2006, and community-driven updates resumed in 2017. It is recognized for introducing more complex monster behaviors...
notdNetHack is a variant of dNetHack, itself an extensive variant of the traditional turn-based roguelike NetHack. It retains NetHack's dungeon exploration, procedural generation, tactical combat, and permanent-death structure while revising balance and incorporating additional playable content. Dis...
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