Vespers vs Trinity
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Vespers
"Vespers" is an interactive fiction game written by Jason Devlin in 2005 using the Inform development system. Set in a fifteenth-century Italian monastery, the narrative follows Father Giovanni as he manages the abbey while the surrounding countryside is ravaged by a deadly plague. As the crisis deepens, the protagonist grapples with religious doubt and demonic temptations, leading the player to f...
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Trinity
Designed by Brian Moriarty and published by Infocom in 1986, Trinity uses a text adventure to explore the history and implications of nuclear weapons. Time travel carries the player between a strange connecting world and locations associated with nuclear events, including the Trinity test site in New Mexico. Typed commands guide movement and interaction, with puzzles controlling access to differen...
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