description Automobile Overview
Automobile is an economic strategy board game designed by Martin Wallace and published in 2009 by Mayfair Games. Players take on the roles of early automobile industrialists in the United States, competing from 1896 through the 1920s by building factories, producing car models at different price tiers, and distributing them to dealerships. The game is characterized by tight financial constraints, demand-driven pricing, and a loss-focused scoring system in which players must minimize expenditures on special action tiles and excess inventory.
help Automobile FAQ
Who designed the board game 'Automobile'?
The game was designed by veteran board game designer Martin Wallace and published in 2009 by Mayfair Games. It is widely known among hobbyists for its deep, engaging economic strategy mechanics.
What time period does the 'Automobile' board game cover?
Players take on the roles of early automobile industrialists in the United States, competing from the year 1896 through the 1920s. This era represents the explosive birth and mass commercialization of the American car industry.
What are the core mechanics of the 'Automobile' board game?
During the game, players must manage resources by building factories, producing various car models, and hiring influential historical figures. The economy is highly competitive, requiring players to balance mass production against specific consumer demand to maximize profit.
Is 'Automobile' considered a heavy or light strategy game?
'Automobile' is considered a heavy, highly strategic economic simulation game rather than a casual family game. It requires careful planning and features Martin Wallace's signature mechanics of supply, demand, and ruthless capitalist competition.
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