description Letters from Whitechapel Overview
Letters from Whitechapel is a hidden-movement board game designed by Gabriele Mari and Gianluca Santopietro. One player takes the role of Jack the Ripper and secretly records movement across a map of Whitechapel, while the other players control police investigators who search for clues and attempt an arrest. The game uses the historical 1888 murder setting as the framework for an asymmetric pursuit and deduction contest.
help Letters from Whitechapel FAQ
How does Jack move without revealing his location in Letters from Whitechapel?
Jack records each numbered location secretly on a movement sheet while detectives move openly across street crossings. Investigators reveal clue markers by searching nearby locations and must infer his route back to a hidden hideout.
How do the detectives actually capture Jack?
A detective must make an arrest on the numbered location Jack currently occupies, not merely find a clue from an earlier move. Jack wins a night by reaching the same secret hideout before time runs out.
How many nights are played in Letters from Whitechapel?
The game covers four nights associated with the 1888 Whitechapel murders, including the double event on the third night. Jack must survive every night, while the police need only arrest him once to win.
How is Letters from Whitechapel different from Whitehall Mystery?
Letters from Whitechapel runs as a longer campaign in which Jack repeatedly returns to one hideout across four nights. Whitehall Mystery uses a more compact single-session hunt, making it the shorter entry point to Gabriele Mari and Gianluca Santopietro’s hidden-movement system.
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