search
Get Started
search
Umoria - Roguelike
zoom_in Click to enlarge

Umoria

language

description Umoria Overview

Umoria is a 1987 dungeon-crawling roguelike game originally developed in the C programming language by James E. Wilson. It is a port of Robert Alan Koeneke's earlier game Moria, which was inspired by the works of J.R.R. Tolkien.

The release of Umoria played a crucial role in making the game widely portable across UNIX systems and later served as the foundational codebase for other prominent roguelikes, such as Angband.

help Umoria FAQ

What is the difference between Moria and Umoria?

The original Moria was written in VMS Pascal by Robert Alan Koeneke. Umoria is a 1987 C port by James E. Wilson that streamlined the code and made the game much more portable across Unix and DOS systems.

Who created the game Umoria?

The C port of Umoria was primarily developed by James E. Wilson. His effort successfully revitalized the game, allowing it to spread widely on university mainframes and early home computers in the late 1980s.

What is the goal in a game of Umoria?

Umoria is a single-player dungeon crawl where the player creates a character and descends into the Mines of Moria. The ultimate objective is to defeat a Balrog at the lowest depths of the procedurally generated dungeon and return to the surface.

Which famous roguelikes were directly inspired by Umoria?

Umoria's highly portable C source code served as the direct inspiration for Angband, created in 1990. The structural influence of Umoria can also be seen in the codebases of later roguelikes like Hack and NetHack.

Reviews & Comments

Write a Review

rate_review

Be the first to review

Share your thoughts with the community and help others make better decisions.

Save to your list

Save your favorites and follow how their scores change over time.

Save favorites
Track changes
Compare scores

Already have an account? Sign in

Compare Items

See how they stack up against each other

Comparing
VS
Select 1 more item to compare