description 13 Clues Overview
13 Clues is a deduction game designed by Martino Chiacchiera and Silvano Sorrentino. Each player attempts to identify a hidden murder scenario by reasoning from visible cards, public information, and questions directed at other players. The concealed information concerns elements of the case, such as a suspect, location, or object, so the central task is to eliminate possibilities while preventing opponents from learning too much about one's own clues. It is suited to players who enjoy structured deduction and whodunit themes.
help 13 Clues FAQ
How do you play 13 Clues?
13 Clues is a deduction game by Martino Chiacchiera and Silvano Sorrentino. Players use visible cards, public information, and questions to identify a hidden murder scenario.
What are players trying to identify in 13 Clues?
Players try to determine the concealed elements of a murder, including the relevant people, place, and object. The exact categories depend on the cards and rules used in the game.
How is 13 Clues different from Cluedo?
Both games involve solving a hidden murder, but 13 Clues centers on public information and questions directed at other players. It is a deduction system built around visible cards rather than simply searching rooms for clues.
Who designed 13 Clues?
13 Clues was designed by Martino Chiacchiera and Silvano Sorrentino. Their design focuses on logical deduction, information management, and targeted questioning.
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