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Stone Harbor - Text Adventure
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Stone Harbor

description Stone Harbor Overview

Stone Harbor is a 2016 work of interactive fiction by Liza Daly, created with the Windrift development system. It follows a boardwalk psychic who has built a business telling tourists what they want to hear, then becomes involved in an event that tests whether his apparent abilities are genuine. The work is a mystery with supernatural elements and uses linked text and reader choices to direct attention through a largely linear investigation.

help Stone Harbor FAQ

Who wrote the interactive fiction work Stone Harbor?

Stone Harbor was created by Liza Daly. It was released in 2016 and built with the Windrift development system.

What is the protagonist’s job in Stone Harbor?

The protagonist is a boardwalk psychic who has built a business telling tourists what they want to hear. An unusual event then tests whether the psychic’s apparent ability is genuine.

Is Stone Harbor a conventional adventure game?

Stone Harbor is a work of interactive fiction rather than a conventional action game. Its story unfolds through choices and text-centered interaction in a 2016 Windrift project by Liza Daly.

What is the central mystery in Stone Harbor?

The story asks whether the boardwalk psychic’s apparent abilities are real when an unexpected event disrupts the business. That premise turns a routine tourist attraction into a test of truth and deception.

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