description Scythe Overview
Set in an alternate-history version of 1920s Eastern Europe, Scythe combines economic development with competition over territory. Players lead distinct factions, produce resources and improve their ability to take actions while moving workers and imposing mechs across the board. Combat matters, but managing the economy and the threat of conflict are central to its strategic character. The game has no fixed six-round structure.
A player placing a sixth achievement star triggers the end, after which wealth determines the winner, with popularity affecting several scoring rewards. Different faction abilities and player boards encourage varied approaches to building an efficient engine. Scythe suits strategy enthusiasts who enjoy resource management alongside shared-map tension, especially those interested in balancing expansion against the cost of confronting opponents.
help Scythe FAQ
When does a game of Scythe actually end?
Scythe does not end after a fixed six rounds. The game ends when one player places their sixth star, then final scoring counts coins, territory, resources, and popularity tier.
Who designed Scythe and who published it?
Scythe was designed by Jamey Stegmaier and published by Stonemaier Games in 2016. The game's visual identity is heavily tied to Jakub Rozalski's alternate-history 1920s artwork.
Is Scythe mainly a war game?
No. Combat exists, but Scythe is more about engine building, area control, upgrades, resources, and timing. Players can win with very little fighting if they manage popularity and production well.
Which Scythe expansion adds a campaign?
Scythe: The Rise of Fenris adds an eight-episode campaign and modular content. Other major expansions include Invaders from Afar and The Wind Gambit.
explore Explore More
Reviews & Comments
Write a Review
Be the first to review
Share your thoughts with the community and help others make better decisions.